Game Reviews

“Metroid Fusion” video game review

Game Boy Advance’s Metroid Fusion is also known as Metroid 4, but you may not have noticed, as it was released the same day as Gamecube’s Metroid Prime, which went on to be hailed as one of the greatest games of all time. While Prime began a legacy of 3D first-person adventures, Fusion is a 2D action-adventure in the same vein as Super Metroid, also hailed as one of the greatest games of all time. By the way, this is the only 2D Metroid game I’ve played. I’ve completed the Metroid Prime Trilogy and got quite far in Metroid Prime Hunters but never clocked it.

You play as Samus Aran, the greatest bounty hunter in the galaxy, who wears an upgradable space suit granting her special abilities. Her arm cannon is used to gun down enemies, while her Morph Ball ability allows her to literally morph into a ball to roll through tight spaces. At the beginning of the game, much of the area is inaccessible, so Samus must traverse what is accessible to pick up power-ups to make her stronger, acquire new abilities and unlock doors. Oftentimes bosses are standing in the way of achieving these goals. Eventually, more of the area is accessible and Samus’s abilities reach badarsery.

Every other Metroid game prior to Fusion basically said “here you are, this is the area, you’re on all own, go find stuff and use it to kill stuff”. Super Metroid was nice enough to have a map, whereas the original Metroid on the NES has players scribbling out their own map on paper, as well as passwords instead of save stations. In Fusion, you have Navigation Rooms where a computer guides you on what to do next, usually pointing to a Data Room on the map, or telling you to investigate some suspicious activity.

Some may believe this takes away from the Metroidvania style of players being lost and having to find their own way in a non-linear fashion. It is more linear yes, but the guide is simply a step in the right direction. You still have to figure out how to get to the destination yourself, and no-one tells you where secret upgrades are. Samus’s interactions with the computer also help with storytelling. Plus for a handheld game, that pick-up and play nature works well with this new format. I’m not a fan of being lost and wondering around aimlessly (which still can happen despite the game’s linearity), so I liked the way Fusion played.

The story sees Samus bring sent by the Galactic Federation to the Biologic Space Laboratories (BSL) space station after an explosion to see what’s up. The station is swarming with X parasites, which can replicate their hosts physical appearance and memories before killing them. Samus’s new mission is overseen by a computer who she nicknames ‘Adam’, after a late friend.  The Fusion subtitle refers to Samus’s fusion suit; after she is infected by the virus and saved by surgery, parts of her suit have become physically attached to her body and too dangerous to remove. Her infection means a fully capable Samus Aran X parasite is wondering around the BSL.  It’s a good story, well told, and gives a new light to some familiar Metroid characters, mainly the Galactic Federation.metroid4_12

The worst part of a Metroid game is usually the beginning. You’re not only powerless physically, but mentally, as you have no grasp of the world around you. Once you get a groove on everything – the story, the controls, the map – and you start to collect some cool power-ups, Fusion starts to feel and play beautifully.

For a handheld game with 2D sprites, the sound design and graphics work surprisingly well to create atmosphere and tension. The music certainly sounds like it would fit in any science-fiction movie score.

The game is short, but is extended slightly by being very hard. Thankfully there are plenty of save stations around, because no-one likes to repeat things. Unlike Nintendo friends Mario and Zelda, the bosses Samus faces are not easy and go beyond attacking the same spot three times when the boss puts their guard down. No, to defeat the bosses in Fusion, you need speed, endurance and agility, because they hit Samus hard.

I don’t mind short games, you’re likely to actually finish them and Fusion is the sort of game you would want to replay. And of course, good short games don’t overstay their welcome.

For Metroid fans, Fusion is a must-have. In fact, anyone a fan of action games should give this one a spin. It’s a fun, challenging, well-polished and involving sci-fi adventure..

Rating: 4/5.


‘Metroid Prime 3: Corruption’ video game review

So the Metroid Prime Trilogy is finally coming to the Wii U? Took them long enough, I had just finished Metroid Prime 3: Corruption on the Wii version of the trilogy that I borrowed from my friend. It’s been so long since I played Metroid Prime 2: Echoes that I can’t even remember how long ago it was. Maybe about seven years? I was surprised how familiar the game felt once things got going, even though it had been so long and the series had moved to a new platform with revised controls.

The Metroid Prime games are first-person-action-adventures. Some may call them a first-person shooter, and yes shooting is the combat, but the focus is on exploration. The gameplay involves exploring planets, scanning stuff for clues, acquiring power-ups to unlock new abilities and defeating enemies. Most of the action takes place in the first-person, especially against enemies with gunfire, but some puzzles require the Morph Ball, where Samus literally turns into a metallic ball and is controlled from a third-person perspective. Many areas you encounter may not be reachable until certain upgrades are found or bosses defeated.

The story Corruption closes the Prime trilogy. Samus has spent the last two games assisting the Galactic Federation in their ongoing fight with the Space Pirates, who have been using Phazon to gain power. Phazon is a newly discovered powerful mutagen substance. In the first game, Phazon corrupts a Metroid (life-sucking organism) and it mutates into a large being called Metroid Prime. After Samus defeats it, it absorbs the Phazon from Samus plus her DNA, and revives itself as a Dark Samus. After Samus defeated that evil doppelganger in Prime 2, it somehow revived itself in space. We get to Prime 3, after Dark Samus invaded the Space Pirates homeworld with Phazon and brainwashed them to be her followers. Dark Samus for some reason wants to spread Phazon across the universe so it spreads the mutagens to various planets. Samus teams up with the Galatic Federation to stop the spread of Phazon, as well as the Space Pirates and Dark Samus.

The storytelling has improved; it’s still convoluted, but much less so. The other Prime games also felt like a one-woman show, but in this game, Samus has other characters to interact with, full voice acting and all, something uncommon in Nintendo games.

There isn’t much new in Samus’s jump from the Gamecube to the Wii, but I’ll say what has changed.

Corruption is more user-friendly. In the first two games, Samus explored one large planet (Tallon IV and Aether respectively), this led to a lot of exhausting backtracking. Metroid Prime 3 instead takes place on multiple planets with many landing sites for Samus’s gunship to travel to. There are several planets, but the game primarily takes place on three, all of which are very different. Bryyo was heavily combat based while Elysia had fewer enemies, meaning a larger focus on exploration. There are also more save points, a lower difficulty and checkpoints, meaning you don’t have to go to the boss area again from the save point after you lose to the vile things, you just start the battle again.

The game of course takes advantage of the Wii’s controls. The GameCube controller almost felt like it was designed to work with the Prime games because each button and control stick had a meaningful purpose. Of course with the Wii Remote pointer, the game now plays a bit more like an FPS. Beams powerups (shots from Samus’s arm gun) are no longer switchable, and are just simply upgraded. The new controls took me a few hours to get used to, but once they clicked I was really happy with them. However, they could be quite frustrating at times. The little things like pushing the Nunchuck forward and back to rip something off with the grapple lasso and pulling the Wii Remote away and towards the screen to take out/put in an energy core could be quite fiddly.


Another new feature is Hypermode. As part of the story, Samus is corrupted with Phazon and can switch to this powerful but dangerous state. It makes her attacks very powerful but requires life energy. Later on, her corruption becomes so severe that she falls into a corrupted Hypermode and she must use Phazon energy to get out of it, or die. I didn’t quite understand this concept so when the game surprised me a few times by switching on deadly Hypermode I died a couple of times.

When Metroid Prime came out it was acclaimed as one of the best games ever, and looking back, it’s not hard to see why. Scepticism and scorn over Metroid’s 3D transition being in first-person led to a crazy surprise when it came out and we saw it up there with Super Mario 64 and The Legend of Zelda: Ocarina of Time as perfect examples of a 2D series making a fantastic 3D debut. All the Metroid elements were there like the Morph Ball, exploration, a sense of isolation, boss fights, sci-fi settings, Space Pirates and power-ups. Retro Studio’s fantastic innovations such as scanning and different visors made players feel like Samus, and all the aforementioned elements were elevated to immersive highs (although for the sake of full disclosure I haven’t played the 2D Metroids for any meaningful amount of time).

I always liked the Metroid Prime games but never quite loved them. I find it generally hard to get into first-person games in general for some reason, and felt at times that the Metroid Prime games were testing my patience with all the backtracking. I bought the Wii around 2008 or something and Corruption came out a year earlier, but I never felt that it was a must have compared to Smash Bros or Mario Galaxy.

When I first started playing Corruption, I already started feeling frustrated at all the scanning, the fact that you have to be very precise with the aiming instead of just locking on and shoot, and whatever the hell I thought Hypermode was. Once I gave this game a few hours, scanning every room became an exciting habit, the feel of the controls became natural, and I realised how well designed this game actually is.

Metroid Prime 3 is a great game, although I never revelled in the perceived excellence of this series that others had for it. It’s definitely a game for the hardcore crowd, because casual gamers may not find the focus on exploration and scanning too tasteful. For the rest of us, Corruption is a compelling sci-fi adventure.

Rating: 4/5.


2014 in Gaming News

First of all, Rest in Peace the father of video games Ralph H Baer, the creator of the Magnavox Odyssey, the world’s first video game console. Mr Baer, aged 92 died last month. Thank you Mr Baer, the reason why we’re all here.

There seems to be a consensus that 2014 was not a good year for games; not just the software themselves, but for the community as a whole. Looking back, I would have to agree. Next gen consoles appear to be holding us back, rather than pushing things forward, and that’s almost parallel with gaming culture as a whole this year. Lets hope 2015 is a better year.

November saw the one year anniversary of next gen. Apparently the Wii Who, I mean Wii U’s launch two years ago didn’t count, neither did the 3DS back in 2011. Or if you’re exclusively a PC gamer it’s an ongoing thing. But what the hell is going on? Most of the good titles this year were remasters of 2013 games, essentially double dipping.

What’s the point of buying a new gen console if it’s same game after game. It’s like buying a Nintendo console (hehe). New stuff tended to be disappointments such as Destiny and Watch underscore Dogs, more like Watch Underwhelming Dogs.

Both Microsoft and Nintendo finally made their consoles worth a look this year. Wii U finally getting some games actually worth playing, and Microsoft selling a Kinectless Xbox One allowed it to finally outsell the PS4 last month. I’m glad you learned your lesson Microsoft, but we will never forget you trying to justify shitty DRM last year. The Xbox One wasn’t sold to gamers like a powerful product meant to improve our gaming experience, instead Microsoft acted like a political party trying to convince us that their shitty policy is good for the country. Glad you figured out that contempt for the consumers is not a good business practise Micro-dollar sign-oft. Oh and while the PS4 is a great console, seems to be a lack of a quality exclusive games to play on the bloody thing.

In other news Facebook acquired Oculus Rift, meaning the device will benefit from near infinite financial resources. Not included with the company’s plan is the ability to see just how our data will be sold to other companies, that idea’s more virtual than virtual reality. Minecraft was also acquired by Microsoft, with the Playstation Poor and Indiestation Vita versions of the game still releasing and receiving regular updates, meaning that the Vita has more support from Microsoft than Sony itself. But don’t worry gamers, Microsoft RARELY ruins once great companies. It’s Rare. Minecraft is now on almost every platform except Nintendo’s, what a shame you guys, if you can’t even get that one game that every kid is playing, what are you good for?

On the mobile gaming front, King, the company behind the oh so creative and brilliant Candy Crush Saga, spent the early part of the year bullying companies using the words Candy and Saga in their title. This is what an absolute monarchy feels like. Flappy Bird became a global phenomenon at an absolutely unprecedented pace, before almost ceremonially being taken off the App Store because its creator felt uncomfortable by its success. The 3DS continues to sell well, especially in Japan where the New 3DS has taken off, proving that handheld gaming will not be replaced by mobile devices anytime soon. Good, because I’m sick to death of fremium games treating me like a stooge.

You know that console wars between fanboys are becoming ridiculous when framerate and resolution are the number one concern for Xboners and the Playstation Poor. Xbox One was shown to not perform as well as the PS4 in many cases, probably because much of the Xbone’s costs lay in its Kinect voice control wiggle thing. Companies weren’t being upfront about these differences as they preferred to cower in fear of the two big companies and “avoid debates and stuff”. Don’t think that PS4 was immune to all this, with one customer suing the company for $5 million because the Killzone Shadow Falls multiplayer wasn’t in native 1080p as the marketing suggested. Storylines and gameplay aren’t the most important thing people, just the numbers.

Many so-called next-gen games launched full of bugs, incomplete codes and botched servers. 343 Studios couldn’t even get a collection of ports right, with Halo Master Chief Collection shipping with incompetent online multiplayer. Ubisoft finally released a patch to fix all of Assassin’s Creed Unity’s issues, but it may be too little too late as the game has been out for weeks. You know Ubisoft, I know it’s the most financially rewarding thing to release an Assassin’s Creed game every year for the holiday season, but you gave us at least two this year, surely gamers won’t be mad if you postpone the game for a few months to iron out all the bugs? Look at mostly positive response to Witcher 3’s delay. On the other side of the coin, Driveclub on the PS4 is still incomplete. You know what else is missing Sony? Sales!

Oh and speaking of Ubisoft, they are essentially the new Electronic Arts now. Well done Activision, you’ve avoided second fiddle to EA this year, slightly redeeming yourself with a less disappointing Call of Duty.

The depiction and roles of women in games have been at the forefront of the gaming press. Is Bayonetta’s hypersexualisation empowerment or exploitation? Metal Gear Solid: Ground Zeroes is not only an expensive demo, but apparently violently sexist. Assassin’s Creed Unity had no playable women, and Ubisoft’s response only added fuel to the fiery debate.

Australian gamers continued to face barriers in playing the same versions of games that were released overseas. South Park Stick of Truth was censored and Target and Kmart removed GTA V from stores.

On a more serious note, of course we have to acknowledge the elephant in the room. Gamergate. Is Gamergate about ethics in videogame journalism, driving women out of the industry through misogynistic harrassment or is it about whether politics or social agendas have a place in this industry?

Gaming has been around for decades, but unfortunately has not yet received the same legitimacy by the general public compared to other forms of entertainment, such as music, film and literacy. I do not wish to generalise all gamers, but many have fought hard for video games to be considered on the same intellectual level as the aforementioned forms of entertainment. When you look at the double dipped games this year, Tomb Raider, The Last of Us and GTA V, for example, it’s clear that the medium of video games have narrative and immersion qualities that are matched by no other.

The banning of GTA V in Aussie Target and Kmart stores perpetrate the lack of knowledge that many in the public have about video games, channeling their viewpoints from what appears on the surface. It is unfair and a double standard that one game is removed yet many films and books with just as, if not more objectionable content, seem to be untouched.

My thoughts about Gamergate have changed over the many months. Many websites have changed their ethics policy and I see more disclosures on Internet articles, but this occurred near the very beginning, so why is the debate about ethics ongoing?

Once again not generalising to all, but many gamers also wish for social issues and agendas to stay out of gaming. My view is that if gamers want gaming to be seen as a legitimate art form, it needs to be subjected to the same kind of review and social criticism other forms of entertainment experience. Why should ethics in video game journalism even be up for discussion if some don’t want gaming to evolve beyond the status quo? In my view, it seems that the contradictory message of GamerGate is that video games shouldn’t be subjected to political discussions, because they are just video games, but should be free of corruption, because they are more than just video games.

Gamergate as a whole has become this unfortunate stain in the already patchy reputation of the industry and gamers. Gamers aren’t just seen in the eyes of the uninformed gaming public to not only be lazy and nerdy, but vicious misogynists. The good things that should be talked about, such as the integrity of video game journalists, have been largely overshadowed by women being forced out of their homes in response to death threats.

Gamegate has been one bizarre ongoing episode in the history of gaming, and I don’t think in hindsight it will be seen in a positive light in five years from now. There’s no doubt the gaming community has changed, and because video games are a big and influential multi-billion dollar industry, so has the world at large.

‘Super Smash Bros. for Wii U’ review

In my earlier review, I gave Super Smash Bros for Nintendo 3DS a 9 out of 10 and predicted the Wii U version would be the superior version. Is Super Smash Bros for Wii U worth 10 out of 10? Hell yes! If there was just one game I would bring to a deserted island, this would be it.


Ever since Smash Bros. Melee, I’ve dreamed of playing 6-player Smash. I hoped it would be possible one day. Imagine how surprised I was when not just 6 players were announced…




Even the original eight Smash Bros. characters were excited!


I’ve played 8-player Smash with my friends and it is absolutely insane. Some may think it makes an already chaotic game too hectic, and it certainly seemed that way at first, but overtime you just relax and revel in the craziness. If eight players are too much to you, at least the fourth or fifth person at your gathering doesn’t have to sit out. Nintendo seems to be the only company pushing multiplayer in the living room, and Smash Bros is perfect for the homely gathering.


The Wii U version has an exclusive mode called Smash Tour, which is quite simply Smash Bros mixed with Mario Party. Your Mii characters spin a dice to move forward to collect stat boosts and extra fighters. The mini-games in this case are the battles where you fight to steal other player’s fighters. At the set number of turns, the fighters compete in a final battle, with each fighter they collected acting as an extra life to play. Just like Mario Party, the outcome is heavily influenced by random events. Just like Smash Run on the 3DS, I’m glad this mode was included but it’s not my favourite way to play.


Andddd Nintendo’s obsession with extra peripherals continues. I bought the Gamecube adapter bundle plus a super special Smash Bros. Gamecube controller, because I’ve used that controller since the Melee days. However, the Gamecube adapter is only compatible with Smash Bros and not other Wii U games for reasons unknown. I don’t think this will change, because it even said on the peripheral’s box that it’s only for Smash Bros Wii U.

Thanks for that Nintendo…

In addition to the Gamecube controller, you can use the Wii U Gamepad, Wii Remote, Wii Remote + Nunchuk, Classic Controller, Classic Controller Pro and Wii U Pro Controller to play. So many options available! You can even play the game with the 3DS as long as you have the 3DS version. I don’t think there is a game out there with so many controller options, thus making an eight-player battle not such an impossible task.


This is the best Smash Bros. to date, but it makes me wonder if the game could have been ever better if they just made the Wii U version. Would we have had more characters, stages and modes if the dev team focused exclusively on the home console version? I wouldn’t say the 3DS version held the franchise back (and that wouldn’t be fair as so many more people have a 3DS), because both versions of the game are incredibly polished. Thankfully, the game physics and character moves are the same on both versions, so the many 3DS owners can still easily go to a friend’s house with the Wii U version and be on a level playing field.


Don’t worry Brawlers, unlike Smash Bros Brawl, the online is at least playable. As you’d expect, the Wii U performs better online than the 3DS version. Any lag you do experience is generally because of the connection of either you or an opponent, unlike in Brawl where it was just bulls**t. Obviously the usual Nintendo online limitations apply, for example they recommend you buy their ethernet adapter for wired play because they didn’t include an ethernet port on the console. No regional option means that it’s bad luck if I’m battling someone on the other side of the world, which is obviously more prone to lag. Finally, there’s the usual Nintendo lack of online options compared to other games, but the For Fun and For Glory modes were pretty neat ideas, so Super Smash Bros. online is still very, very enjoyable. I’m too competitive at this game to stop playing it, damnit!


The customisable character feature from the 3DS return intact in the Wii U version. You can create your own Mii character from one of three types (Brawler, Swordplay and Gunner), customise their appearance, their attack, defence and speed stats, and select from nine special modes. All the other characters can be customised too, and have altered special moves to choose from. Aside from the Mii Fighters, Palutena is the only character with completely different special moves to use (but they used the worst ones for her default).


You can use customs in all modes except online play against strangers, and that includes the Mii Fighters. I think an option to use Mii Fighters in For Fun mode with default stats should have been included.


Custom is a completely optional mode that you can use to make multiplayer mode more enjoyable or assist in single player modes. Outside of the Mii Fighters I didn’t have much interest in it myself, but a significant barrier to enjoying it was the way custom moves are unlocked. Mii Fighters and Palutena’s custom moveset are unlocked from the beginning, but to unlock the derivatives for the other characters…well you have to keep playing and just hope you get a custom move for your favourite character on the rewards screen. While you can import your customised character from the 3DS version, or export one to it, you still have to unlock the custom moves in both versions. Such a pain.


Then there’s amiibo, Nintendo’s answer to Skylanders and Disney Infinity, well it was only a matter of time wasn’t it? In Smash, you get the figures of Nintendo characters into the game as customised computer controlled players registered to that Amiibo. I would probably have more fun with them if I had all the custom movesets. You have them battle other players or amiibos to level them up and their AI becomes smarter. Amiibos are a nice but non-essential feature.


That’s the beauty of Smash. There are so many modes, options and characters to play, that the way you want to play is limitless. You can go through all features, but even if you choose to ignore a mode or two, there’s plenty to do, in both single player and multiplayer.


This is the best version of the best series ever, making Super Smash Bros for Wii U the best game ever, and obviously my Game of the Year for 2014. The HD visuals look amazing, the online play is functional enough, the variety of game modes is unbelievable and of course the local multiplayer can last forever. The multitude of game options allows so many options and unlockables that it feels meaningful and rewarding every time you pick up and play. You can play how you want. Don’t care for online multiplayer? Despite a lack of story mode, the single player options will keep anyone occupied for a long time.

Man I wish I had this game where was I 8. I was free of responsibilities, yet free of the ability to play video games for hours and hours. Smash Bros for Wii U is a game that can last an entire generation.

Rating: 5/5 – best game ever!!!

This review was originally written for radio. The pre-recorded review was aired on 5th December on the Australian digital radio station SYN Nation, on the show Player One. Unlike the 3DS version review, I’ve revamped this review, because the radio segment aired less than a week after I got the Wii U version. I’ve been playing the game since late November so this adjusted review is the better for it. I paid for the game copy.

‘Super Smash Bros. for Nintendo 3DS’ review

Super Smash Bros is my favourite game series, and I’ve been there since the very beginning on the Nintendo 64. Needless to say, I was hyped for this game. Do I love it? Hell yeah brother.

Smash Bros is very different from most fighting games where you simply attack an opponent to deplete their health gauge. A typical Smash game takes place on a 2D stage with up to four players, and the objective is to attack opponents to increase their percentage of damage and then knock them out of the stage. The higher their percentage is, the further they fly when attacked. All K.O.s are ringouts, essentially.

The fighting itself is as good as ever. The game has been slightly sped up from Smash Bros Brawl, taking us back to the Melee days. Nothing major has changed, but it is all in the little things that make the experience better, and makes Brawl feel obsolete in comparison. The new stages are well designed, some being utter chaos, something only this series can get away with.


It amazes me how well the 3DS captures the feel of a console Smash Bros title. While the 3DS does obviously have hardware limitations, the game didn’t feel like a dumbed down handheld port. The only thing that didn’t feel right was the controls at first. The GameCube controller or the Wii Remote nunchuk is the way I play Smash, but the 3DS control layout isn’t as well equipped to handle the fast paced action of Smash Bros. Sometimes the screen zooms too far out and the characters appear too small on screen, even when two players are up close and personal; this is when it’s not necessary to zoom out that far.

Another thing that sets the game apart from other fighters is its aforementioned controls. Many fighting games have players memorise different button and control stick combinations per fighter to have an advantage over other players…but then of course you are easily beaten by the damn button mashers. In Smash Bros, once you figure out the core control commands, you can use them for all characters.


Despite every character following the same general button commands, each fighter feels incredibly different. Marth’s swordplay is very different from Little Mac’s boxing chops, for example. A rewarding challenge is learning how to utilise the unique attributes of each character.

Super Smash Bros is of course, the Avengers of the Nintendo universe. About 50 characters are playable, from decades of Nintendo history. Mario, Pikachu, Link, Kirby, Samus and many more recognisable players enter the fray, along with some unexpected surprises. Capcom’s MegaMan and Namco’s Pac-Man also make welcome guest appearances, fitting right in with the cartoony ensemble cast, along with Sega’s Sonic the Hedgehog making a welcome return. A handful of characters from the game’s predecessor have been cut. Konami’s Solid Snake, who started the entire guest character concept in Smash, hasn’t returned, presumably because he may not fit in as well as some other characters. Ice Climbers were cut because of the 3DS limitations. The 3DS’s limited horsepower also led to Zero Suit Samus, Shiek and Charizard becoming full characters rather than as part of another character’s transformation, but this is a welcome change.

Characters are customisable now, and you can unlock badges to change their stats. Even their special modes can be altered. There are also special Mii characters that come in three classes: Brawler, Swordfighter and Gunner classes, and these are essentially three different characters that are completely customisable. The customisation options are very impressive and can be used in all modes except when playing online with strangers.


A staple of the Smash Bros series has been its multiplayer from the very beginning, but lag is an issue. It’s not as bad as Brawl, in fact, nothing is as bad as the lag from Brawl. Even in online matches with one friend who lives 5 minutes away I’ve suffered lag. It’s not a deal breaker, and I’ve had plenty of enjoyable online matches, but the times where the game lagged so much it was almost unplayable just simply isn’t fun.  In fact, I was playing a local match with someone with 3DSs literally centimetres apart and we suffered from latency issues.

Online matches with randoms are split into ‘For Fun’ and ‘For Glory’ modes. For Fun selects stages at random and items are on. Only your wins are recorded. For Glory pits you on flat stages with no hazards and items are turned off. Your wins and losses are recorded. Both For Fun and For Glory have Free for All and Team Battles, and For Glory also having the one versus one, a true test of skill.

The usual Smash versus mode is the star of the show, allowing you, the computer players or friends to battle each other with an astonishing level of customisation. There are free-for-alls and team battles, survival or timed matches, and you can turn items on and pick whatever characters and stages you want. It’s play how you want, and it is excellent. You can have all these same options when you play with your friends online.

Exclusive to the 3DS version is a mode called Smash Run. I was pretty excited about it because it’s based on the City Trial mode from Kirby Air Ride, and oh the memories I have from that mode, and what a great game too! Four fighters are placed in a large map, and you are given five minutes to attack enemies from other Nintendo games in order to collect stat boosts. After time runs out you take that boosted character over to a battle, or sometimes a race.


Smash Run is a fun distraction, but wasn’t as executed as well as it could have been. In Kirby Air Ride you could attack other players, while in Smash Run you can see the other fighters on the map screen but can’t interact with them. That would have been a fun element. Also, while I gushed about the options of Smash Bros just before, Smash Run is surprisingly restrictive. Searching the map is locked at five minutes, and after all that, your fight lasts one minute. It would make the hunt for stat boosts more meaningful if you could set longer end matches. A lack of an option to actually know what the match is going to be means you won’t necessarily be hunting for certain stat boosts, and I died a little inside when I saw my awesome attack and defence buffs at the end, only to find out the match was a race and I had almost no speed

Classic Mode returns as the single-player mode where you fight one character after another, sometimes giant, sometimes, metal and sometimes in teams.  All-Star mode allows you to fight every character in chronological order starting in 1980 with Pac-Man and ending with Greninja in 2013. Returning modes include the Multi-Man Smash where you defeat as many foes as possible, Home Run Contest where you rough a sandbag up and send it as far as possible with a home-run bat. Target blast is Smash Bros Angry Birds where players fire a bomb with a timer in the hope that it blows up in the right spot to hit all the targets. I haven’t personally spent much time in any of these modes because I’m all about the battles.

There is so much damn content in this game such as trophies, characters, customisations and ways to play with your friends that you’ll be playing it for months. And defeating strangers online is too satisfying to stop. I have been playing around with the new characters and trying to figure out whom to main. Smash works well as a portable game as most matches are very short, so the time on the train has all but disappeared. This game is a must buy for anyone who owns a 3DS. I am hoping the Wii U version won’t have the control or latency issues, but the 3DS version is a very, very, very damn good game. Oh my lordy I love Smash Bros.

4.5/5, Smash it out!

This review was originally written for radio. The pre-recorded review was aired on 31st October on the Australian digital radio station SYN Nation, on the show Player One. I’ve edited the article a bit to make it read better, but all opinions from time this was originally written have been kept intact. I paid for the game copy.


“The Last Of Us: Left Behind” video game review


Left Behind is a side story to last year’s astonishing The Last Of Us in the form of DLC. While the original game was primarily Joel’s story, LB puts the focus on Ellie. You can read my review of The Last of Us here, where much of the gameplay and story (just a little) will be discussed.

The game takes place from two different settings within the original game’s universe and regularly switches between them. One half of the game is an “interquel”, meaning it takes place during a period within the original that wasn’t touched upon. It’s filling in a blank. The other half is a prequel, focusing on Ellie’s relationship with her friend Riley, and it’s the star of the show.

It’s interesting that it’s the star because this part of the game does not have any combat whatsoever. Ellie and Riley wonder through a shopping centre that’s obviously abandoned (due to that post apocalypse thingy that occurred) and just do what two young teenage girls do: fun stuff.

I can’t really relate to what being a teenage girl was like…let alone what growing up in a post apocalyptic world is like, but I was on board to experience something different from the perspective of these two normal girls in a non-normal world. A minor gameplay addition was making choices related to dialogue. It’s seems superficial when you think about it, but it’s surprising how much it added to the experience. I also enjoyed playing games in the arcade and the water gun fight with Riley. Does that also sound superficial? Yes, but believe me I won’t forget it, plus some of the other surprises I’ll leave you to discover.

The other half of the game is combat and exploration driven, quite similar to the original. I won’t discuss the story premise as that will spoil the main game. Ellie isn’t as well equipped as Joel, so this makes combat slightly harder, yet also more satisfying when enemies are cleared. One advantage Ellie does have is a proper knife that doesn’t break after use, unlike Joel’s small supply of shivs. A new feature in this part is that it’s possible to pit the hunters against the infected, creating another survival tactic.

I wasn’t sure if Left Behind was going to be as remarkable as the original or just a cashed out DLC typical of the entire AAA game industry. I was going to take a point off because the DLC seems a bit expensive and can be completed in fewer than two or three hours but…I’m not going to. It’s a case of quality over quantity and you can play it over and over.

You’ll want to play it over and over, because even though players who have beaten the original game will already know the ending to Ellie and Riley’s saga, everything that leads up to that point feels so poignant and tragic. There’s even a message at the end that gave me a new perspective on the ending of the main game.

If you’re one of those people who value games based on who many hours you’ll get out of them, then maybe wait for a sale or discount on this DLC, but for the rest of TLOU players, I truly believe that Left Behind is worth every dollar because I haven’t stopped thinking about it since I finished it.

Rating: 4.5/5 

“The Last Of Us” video game review


PlayStation 3 exclusive The Last Of Us has been cleaning up the majority of the 2013 Game of the Year awards, and for good reason. While I would pick Tomb Raider as my favourite game of last year, I would definitely say that TLOU was the best title released last year and deserved every single one of those awards.

The Last Of Us takes place in a post-apocalyptic United States, where much of the world’s human population has been wiped out by the Cordyceps fungus which gives humans zombie-like characteristics. As supplies dwindle, many of the humans in the world are desperately trying to survive and will not hesitate to kill to save themselves. TLOU presents this brutal world with such realism and strong characterisation it’s amazing.

Main character Joel gets involved in a smuggling deal where he must escort Ellie to a group known as the Fireflies, who believe that she may be able to help cure the infection. I don’t view Joel and Ellie as heroes or as entirely sympathetic characters. They are just survivors, and sometimes act very selfishly. That’s pretty much all I want to discuss about the story, because it’s such a strong part of the game I think players should read as little about it as possible. I will say that the game does a fantastic job of making you care about these virtual characters, so when tragedy strikes…oh the feels.

The gameplay? It has some flaws here and there, such where you spend too much time killing enemies, but I love how it incorporates survival-horror elements. Ammo and supplies are quite sparse, meaning that not only do you try to make every hit count, but you have to resort to using every weapon at your disposal. Sometimes the best thing to do is run, or sneak past. The puzzles and objectives in the game are usually very simplistic, such as grabbing a plank to get across a gap or turning on a generator to power a gate. That fits with the tone and theme of the game, which is essentially about escorting Ellie from one area to the next. The game controls feel very fluid once you become accustomed to them, as does the crafting system. You feel more powerful as you find more weapons and take the opportunity to upgrade them. You are rewarded for exploring the area with crucial supplies scattered throughout.

You’ll want to explore because the beautiful graphics bring the game’s setting to life. I’ve been to the United States recently and TLOU makes this setting feel so believable. When you enter a building in the game you can discover the story behind it, by observing the destruction, the graffiti, the household items (such as toys and photos) and documents that you can read.

I should mention the score, because like a film, at times you won’t notice it there but it is making an impact on the experience. Whether it’s adding tension to the combat, hitting those emotions in the cut scenes or making the vast and beautiful game world feel that much more vast and beautiful, the score is a player in TLOU.

The game length felt perfect, and once it was finished I was astonished with the journey the game had sent me through. The pacing was amazing and TLOU overall had not overstayed its welcome one bit. The ending was bold, and while some may have issues with it, I was completely satisfied with it.

This game has an online multiplayer mode called Factions, which probably won’t be the reason most people buy the game but whatever. It was fun though. Players pick from either the Fireflies or Hunter factions and keep their faction alive by scavenging during matches. Actually the scavenging part is basically doing well (killing opponents, reviving team mates, crafting items) which is converted to supplies post match. I can’t really be bothered with online games, but I can see someone investing great amounts of time and enjoyment into it.

The real focus of TLOU experience is the main single player campaign, and I’m giving my time with that experience a perfect score of 5/5.

Just play the game already, before you accidently see spoilers on the internet.


And you can read my review of the DLC side story Left Behind right here!