‘Super Smash Bros. for Wii U’ review

In my earlier review, I gave Super Smash Bros for Nintendo 3DS a 9 out of 10 and predicted the Wii U version would be the superior version. Is Super Smash Bros for Wii U worth 10 out of 10? Hell yes! If there was just one game I would bring to a deserted island, this would be it.

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Ever since Smash Bros. Melee, I’ve dreamed of playing 6-player Smash. I hoped it would be possible one day. Imagine how surprised I was when not just 6 players were announced…

BUT EIGHT.

EIGHT PLAYER SMASH!!!

OH. MY. GODDDDDD!!!!!!

Even the original eight Smash Bros. characters were excited!

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I’ve played 8-player Smash with my friends and it is absolutely insane. Some may think it makes an already chaotic game too hectic, and it certainly seemed that way at first, but overtime you just relax and revel in the craziness. If eight players are too much to you, at least the fourth or fifth person at your gathering doesn’t have to sit out. Nintendo seems to be the only company pushing multiplayer in the living room, and Smash Bros is perfect for the homely gathering.

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The Wii U version has an exclusive mode called Smash Tour, which is quite simply Smash Bros mixed with Mario Party. Your Mii characters spin a dice to move forward to collect stat boosts and extra fighters. The mini-games in this case are the battles where you fight to steal other player’s fighters. At the set number of turns, the fighters compete in a final battle, with each fighter they collected acting as an extra life to play. Just like Mario Party, the outcome is heavily influenced by random events. Just like Smash Run on the 3DS, I’m glad this mode was included but it’s not my favourite way to play.

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Andddd Nintendo’s obsession with extra peripherals continues. I bought the Gamecube adapter bundle plus a super special Smash Bros. Gamecube controller, because I’ve used that controller since the Melee days. However, the Gamecube adapter is only compatible with Smash Bros and not other Wii U games for reasons unknown. I don’t think this will change, because it even said on the peripheral’s box that it’s only for Smash Bros Wii U.

Thanks for that Nintendo…

In addition to the Gamecube controller, you can use the Wii U Gamepad, Wii Remote, Wii Remote + Nunchuk, Classic Controller, Classic Controller Pro and Wii U Pro Controller to play. So many options available! You can even play the game with the 3DS as long as you have the 3DS version. I don’t think there is a game out there with so many controller options, thus making an eight-player battle not such an impossible task.

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This is the best Smash Bros. to date, but it makes me wonder if the game could have been ever better if they just made the Wii U version. Would we have had more characters, stages and modes if the dev team focused exclusively on the home console version? I wouldn’t say the 3DS version held the franchise back (and that wouldn’t be fair as so many more people have a 3DS), because both versions of the game are incredibly polished. Thankfully, the game physics and character moves are the same on both versions, so the many 3DS owners can still easily go to a friend’s house with the Wii U version and be on a level playing field.

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Don’t worry Brawlers, unlike Smash Bros Brawl, the online is at least playable. As you’d expect, the Wii U performs better online than the 3DS version. Any lag you do experience is generally because of the connection of either you or an opponent, unlike in Brawl where it was just bulls**t. Obviously the usual Nintendo online limitations apply, for example they recommend you buy their ethernet adapter for wired play because they didn’t include an ethernet port on the console. No regional option means that it’s bad luck if I’m battling someone on the other side of the world, which is obviously more prone to lag. Finally, there’s the usual Nintendo lack of online options compared to other games, but the For Fun and For Glory modes were pretty neat ideas, so Super Smash Bros. online is still very, very enjoyable. I’m too competitive at this game to stop playing it, damnit!

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The customisable character feature from the 3DS return intact in the Wii U version. You can create your own Mii character from one of three types (Brawler, Swordplay and Gunner), customise their appearance, their attack, defence and speed stats, and select from nine special modes. All the other characters can be customised too, and have altered special moves to choose from. Aside from the Mii Fighters, Palutena is the only character with completely different special moves to use (but they used the worst ones for her default).

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You can use customs in all modes except online play against strangers, and that includes the Mii Fighters. I think an option to use Mii Fighters in For Fun mode with default stats should have been included.

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Custom is a completely optional mode that you can use to make multiplayer mode more enjoyable or assist in single player modes. Outside of the Mii Fighters I didn’t have much interest in it myself, but a significant barrier to enjoying it was the way custom moves are unlocked. Mii Fighters and Palutena’s custom moveset are unlocked from the beginning, but to unlock the derivatives for the other characters…well you have to keep playing and just hope you get a custom move for your favourite character on the rewards screen. While you can import your customised character from the 3DS version, or export one to it, you still have to unlock the custom moves in both versions. Such a pain.

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Then there’s amiibo, Nintendo’s answer to Skylanders and Disney Infinity, well it was only a matter of time wasn’t it? In Smash, you get the figures of Nintendo characters into the game as customised computer controlled players registered to that Amiibo. I would probably have more fun with them if I had all the custom movesets. You have them battle other players or amiibos to level them up and their AI becomes smarter. Amiibos are a nice but non-essential feature.

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That’s the beauty of Smash. There are so many modes, options and characters to play, that the way you want to play is limitless. You can go through all features, but even if you choose to ignore a mode or two, there’s plenty to do, in both single player and multiplayer.

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This is the best version of the best series ever, making Super Smash Bros for Wii U the best game ever, and obviously my Game of the Year for 2014. The HD visuals look amazing, the online play is functional enough, the variety of game modes is unbelievable and of course the local multiplayer can last forever. The multitude of game options allows so many options and unlockables that it feels meaningful and rewarding every time you pick up and play. You can play how you want. Don’t care for online multiplayer? Despite a lack of story mode, the single player options will keep anyone occupied for a long time.

Man I wish I had this game where was I 8. I was free of responsibilities, yet free of the ability to play video games for hours and hours. Smash Bros for Wii U is a game that can last an entire generation.

Rating: 5/5 – best game ever!!!

This review was originally written for radio. The pre-recorded review was aired on 5th December on the Australian digital radio station SYN Nation, on the show Player One. Unlike the 3DS version review, I’ve revamped this review, because the radio segment aired less than a week after I got the Wii U version. I’ve been playing the game since late November so this adjusted review is the better for it. I paid for the game copy.

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