Journey (2012 video game review)


I just realised that Animal Crossing: New Leaf is the only 2013 game I’ve played this year. The entire year I’ve been catching up on games from industry’s past. Two of these games were Ico and Shadow of the Colossus, two very important and influential games that we frequently point to when we argue that games can be art. Journey, a downloadable Playstation Network title developed by thatgamecompany, came out last year and it’s the most artsy game I’ve played to date.

Journey sees you take control of a nameless robed figure in a vast world. I noticed that the robed figure looks like the menacing Garos from The Legend of Zelda: Majora’s Mask, but in Journey your character is much more malevolent. You are not given any guidance in the game whatsoever aside from a few control prompts. There’s no heads up display or anything like that. There’s no dialogue at all, and the cutscenes do not explicitly tell you who are or what your purpose is. As you look around and observe the visually amazing landscape around you, you realise that the only way forward is to head towards the mountain in the distance. This is where you start to see subtle clues about this amazing world the developers have created.

The simple gameplay matches the minimalist art style of the game. You jump and fly with the X button, chime (make a musical sound) with the Circle button, control your character with the left stick and move the camera with the right stick or the SIXAXIS (first time I’ve ever used it…). You use these moves to interact with the world and the other player.

Who is the other player? They are an important part of the experience. If your console is connected to the internet, another human player who looks the same may be encountered. They are not essential to completing the game, but not only can they make it a little easier (not that the game’s hard) but they also vastly improve the enjoyment of the game.  There’s no usernames, no voice chat, none of that, so you know absolutely nothing about the other traveller. I encountered three travellers throughout the game, but if you’re lucky you can be with the same buddy the entire time. You communicate by chiming, which can be difficult but I wouldn’t want the game any other way. Thatgamecompany should be applauded for how they have seamlessly integrated this online multiplayer component. I was quite sad when my first companion disappeared, but when I got to the next section of the game a new one appeared, and since they are humans you enjoy noticing the subtle and not-so subtle behavioural differences of the travellers.

Together or alone, you’ll interact with and activate pieces of fabric which behave like mythical creatures. These fabric things will enable you to fly and reach new areas. The music is orchestral infused with some electronica and plays at all the right moments as you explore a new area and surf through the sand to uplift you the same way the visuals and your companion do. There wasn’t a time in the game where I was stuck, the game is designed in such a way that you always notice where to head next. It’s obvious that the developers had placed such fine attention to detail to make sure the game paced as well as it does. I’m glad no-one was watching me play, because I was smiling like a dork for a good majority of the game.

The game is not very difficult, and it’s also quite short. In fact, I beat it under two hours in one sitting, which I think is the way it should be played. I rarely replay games a second time, but Journey’s short length and artistic design is already calling me back to reinterpret the story and have a different experience with another stranger. Some may be bummed out by its short length while others may be think it’s better that way. Personally, I think it needed one extra section and it would have been perfect.

I haven’t talked about this game in detail and there’s a reason for that, it is truly a game full of wonder, discovery and imagination. I will punch myself in the nuts for that corny line but it’s true; expose yourself to as little information about the game until you play it. I give you permission to just check the score on the bottom and leave this review now to just play Journey as soon as possible.

Due to the fact that very little information is given to the player, everything that happens is up to everyone’s unique interpretation, and each time it will be a different experience with another anonymous companion. You will not care that it’s not like an ordinary game because it’s an extraordinary experience (punch myself again) that only a video game is capable of. If anyone plays this and tells me that video games cannot be art, than I will punch them in the nuts because Journey is pretty damn convincing. The minimalist approach to the gameplay, the story, the visuals, the soundtrack and the multiplayer makes for a unique experience that EVERYONE should enjoy.

I mean it, download this game on the PSN right now and play it in one sitting. You will not regret it. I love this game, and I’ll definitely be replaying it this weekend.

I award Journey with a score of 4.5/5.



    1. Someone randomly disappeared in my game. I suddenly realised they were nowhere to be found! As a two hour game you hope that you will have a stable connection the entire time 🙂

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s