Rocksmith is the kind of game I’ve been waiting a very long time for. Ever since I started playing Guitar Hero III, I always imagined a game that I could plug in my real guitar to help me improve my skills. Rocksmith turned out to be that game, giving me almost everything I wanted.
Rocksmith can be described as “Like Guitar Hero, but real” in some ways, but not in others. There are no plastic instruments here (but you can plug in a microphone to sing along), the game comes with a cable that converts the analogue signal from your real guitar or bass and turns it into a digital signal to be recognised by the game. Electric acoustics or regular acoustics with pickups can also be used. The game came out in the US in 2011, with only support for regular guitar. The bass DLC was added in the second half of 2012, and also released a version with the bass support. This was the version that was released in PAL regions, which is a nice way to compensate us waiting a year, as we get the patches too. You can also plug in a USB microphone to sing along during the songs, but this doesn’t really affect the game in anyway. If you haven’t got a guitar of your own, Ubisoft have a bundle available with an Epiphone Les Paul Junior guitar, strap and two guitar picks (there’s no bass bundle I’m afraid).
If you’re wondering about the quality of the bundled guitar, Australian television show Good Game’s resident guitar expert had this to say about it:
“It’s a decent brand, it’s an Epiphone junior, but as with all “cheaper” models it does have a few flaws. The action is quite high off the neck, so it’s harder on your fingers to hold the strings down when you play; and the intonation is bit out, so it doesn’t stay in tune very well, it can be fine here, but it goes out up here. That can actually be a bit of a handicap to how well you do in the game. If you can find someone who knows what they’re doing, they can do what’s called a ‘set-up’ where they adjust the bridge and get the guitar sounding and feeling a lot better.”
Remember that there’s nothing special about that guitar, any guitar with an input jack will work.
As you can see in the picture, the note layout is vertical just like Guitar Hero. The effect is as if you’re looking through a guitar’s virtual fretboard. The strings aren’t labelled their actual names (EADGBE in standard tuning for example), but are colour coded. The A string is yellow for example, and the game always calls it the yellow string. It’s a fairly useful system, just like in Guitar Hero, you see the coloured notes and you know which string to hit. The dots that are on most real guitars to assist you finding frets, is represented in the game by the numbers you can see in the picture. The four lanes shown at one time represents the recommended place for your four fingers to be when strumming the notes. For example, the note about to be strummed in the picture, on the fourth fret on the yellow string, is third on the lane, meaning the game recommends you to strum it with your third finger (the ring finger). The flashing arrow markers you see indicate that the player had been playing the wrong notes previously, and the game is trying to alert the player where to correctly strum. The top of the screen shows the current progress of the song, the lyrics and your score. There are a few ways to play each song on guitar, which you choose before you play. You can choose from single note, chords, or combo (usually there’s more than one combo). Some songs don’t have chords, some don’t have single note and so on. Bass only has one arrangement for each song (although apparently there’s a Rush song that has two).
The game has a dynamic difficulty setting, meaning the difficulty is adjusted on the fly. If you’re doing well in a song, it will add more notes. If you’re struggling, the game will take away some notes to make it easier. It is a bit annoying that there are no easy, medium or hard difficulties. There is one option in the menu to change the whole game from easiest difficulty to hardest, but nothing in between and not during the songs, except during the “Riff Repeater”. This can be a problem, as some songs are really easy, while others I had no hope of doing well in.
If you are having trouble with a song, you can select the Riff Repeater, which is like a practise mode, where you can select a section of the song to practise. There are three options in Riff Repeater. In “Freespeed”, you play the notes freely – if you miss a note or play the incorrect one, the section stops until you play it correctly. “Accelerator” slows down the section and speeds it up when you hit all the notes correctly, until you can play it at max speed. If you want to get more points, you need to have more notes to hit, which is where the “Leveller” comes in. If you succeed in playing all the notes correctly, the section will “level up”, giving you more notes to play, until you’ve fully mastered a section.
The closest thing the game has to a career mode is the journey mode. I could describe it as an incredibly subtle career mode. The mode gives you a number of songs to complete and try to earn enough points. If you earn enough points, you’ll “qualify” that song for an “event”. When you’ve qualified all the songs, you qualify for the event, where you play through all the songs in a row, and if you do well you’ll get an encore and play a bonus song and unlock stuff. If you do really well in the encore you’ll get a double encore and unlock even more stuff. Through these events you earn Rocksmith Points (RSP), which levels up your rank. You can customise the event setlist, and I usually just add as many songs as it allows me (usually eight) so I can get more RSP. Once you’ve maxed out all the sections in the songs (i.e. every note is thrown at you) you unlock the master for that song. A master sees you playing the song without any of the notes appearing on the screen, meaning you have to completely memorise the song. Points are doubled during masters, and one of the ultimate goals of the game is to complete a master event.
Events are the main way to earn RSP, but you also earn them just playing through the songs. There are a few unlockable bonus songs from the developers, but all the other tracks are playable from the start if you go into the songs selection menu. RSP also unlocks the “Guitarcade” mini-games and the Technique Challenges, which also add a little RSP to your rank. Another ultimate goal of the game is to reach Rank 11. I’m up to Rank 7 on both guitar and bass. Bass seems to be a lot easier to rank up, which makes sense if you think about. I had been playing the game on guitar for months and it didn’t take me long to catch up to Rank 7 on bass.
At the bottom of this review is the selection of songs, and I thought the choices were a little bit strange. There are only a handful of classic songs, and the rest is stuff from this century. There’s a handful here that make perfect sense, such as Lynyrd Skynyrd’s “Sweet Home Alabama”, Cream’s “Sunshine of your Love” and Velvet Revolver’s “Slither”. However, some of the big bands present have rather strange selections. There are two songs from Nirvana, bet you can take a guess to what they are. Was it “Smells Like Teen Spirit”, the first song I fully learnt on guitar? Nope, was it “Heart Shaped Box”? “Come As You Are”? “Lithium”? Nope, first was “In Bloom”, a pretty good choice, while the other is “Breed”, an album track also from Nevermind. It seemed like a strange choice to me. Which Red Hot Chili Peppers song did they include? “Californication”? Nope. “Can’t Stop”? Nope. “Under the Bridge”? Nope. A song from the new album? Nope. It was “Higher Ground”, a cover song.
Almost any Guitar Hero or Rock Band game has a better soundtrack. I’m trying to wonder whether the developers wanted a song selection to cater to learning guitar, or that perhaps the newer bands were easier to licence. It’s not a bad soundtrack by all means, although if this was a Guitar Hero or Rock Band game it probably would be terrible, due to the lack of iconic songs.
On the other hand, the downloadable song selection is quite good. You can buy songs on their own or buy them in a pack. Some bands currently only have one song included, such as Europe’s “The Final Countdown”, while some bands such as Megadeth and Blink-182 have three. Queen and the Foo Fighters have five songs each. You can buy all the Rush songs in a pack for example, which will save a bit of money. Depending on your region there are larger packs, such as the Classic Rock Pack, which includes all the Queen songs, Deep Purple’s “Smoke on the Water” and Lynyrd Skynyrd’s “Free Bird” among others. The great thing is that all the DLC you purchase are incorporated in the game seamlessly. The game places them in the events, and even uses them as encore songs. You could buy all the Rush songs and play them as an event if you wish (although the interface of the game makes that a bit annoying to do).
While the DLC selection is great, it’s a bit disappointing that the on-disc soundtrack is a bit underwhelming that you have to resort to buying songs. Of course this is a matter of taste; some of you may like the tracklist more than me. The songlist is pretty damn big though, and as a guitar learning tool, the songs will last you a long time. The DLC is really expensive in Australia. Most songs are $4.95, because the other nations like ripping us off digitally. I feel as if I have to buy the packs to not feel like I’m buying overpriced DLC.
For the record, where’s my AC/DC and Metallica?
There are “Technique Challenges” where a video introduces a technique to you before you start an instrumental using that technique. For example, the sustain one shows you how to perform one, and then gives you a few sustain notes to play to make sure you can actually pull them off, and then the challenge starts and you can win bronze, silver or gold medals. All the challenges have the dynamic difficulty so if you do well, more notes will appear the next time you have a crack. Some challenges are exclusive to each instrument; only guitar has chords and barre chords whereas only bass has slap and pop.
The developers may have been worried that there wasn’t enough “game” in Rocksmith and too much learning, hence the inclusion of the “Guitarcade”. The name says it all – the Guitarcade presents a series of arcade style mini-games played with the guitar. These are good for improving your skills.
Ducks is like Galaga and consists of you shooting ducks by hitting the right notes on the red string. Super Ducks is the same but you shoot ducks on all the strings and you have lives. These two games are really useful in helping you hit the notes without looking at the guitar, which is a very important skill for a guitarist to have.
Scale Runner lets you pick from any scale and any key imaginable and you guide this little runner guy through a tunnel by playing the right notes in a scale. The problem with it is you can’t really skip ahead. I imagine that this game, by teaching you scales, is meant to help you practise improvisation. Without the ability to skip ahead and play the scale as fast as you want, the game feels like it’s missed an opportunity. The actual timing of hitting the notes in the scale is fairly awkward and you have to get used to it. I think it’s a great addition to the game, if just a bit flawed.
Big Swing Baseball looks and plays a lot like Wii Baseball from Wii Sports, just replace the Wii Remote with a guitar. This one is pretty confusing for the first time player. A timer counts down to when the pitcher chucks the ball to you, the batter. As the timer goes down, the fret comes so you have to get your hand ready and then the string to strum and whether to bend it or not. Based on how good your timing is, you can get a single base, double, triple or a homerun which will determine your point multiplier. You get more points if you hit the ball multiple times without messing up. Something about this game is soooo frustratingly addictive. I think it’s because you need 2,000,000 to get the Ps3 Trophy and I’ve gotten so close so many times!! It is really annoying because there are times that you know you’ve hit the note but the game doesn’t recognise it. It might be my fault actually but it just seems that way!
Super Slider is one of those falling pieces games like Tetris and Dr. Mario. You position similar coloured blocks together to score points using the slide technique. The playing area gets larger as you score more points. This game is ok in small doses, unlike Tetris.
Quick Pick Dash sees you playing an ostrich and you change strings as you tremolo. It’s like hurdling, but instead of jumping over the hurdles, you change lanes by changing the string you’re plucking. The lane/string you should be plucking lights up. This is one of the more fun ones.
Dawn of the Chordead is pretty much the same as the technique challenge where you play chords, only now you have to last as long as possible by killing zombies with chord powered machine guns. The way the game introduces new chords is really confusing though, you have to learn them off by heart to do well in this game. This one is obviously not playable for bass players.
Harmonically Challenged I only recently got the hang off because the harmonics themselves were giving me a hard time. Basically the game gives you some notes to copy, which you must repeat as harmonics, because otherwise the bomb will explode. Each correct note is like a wire to cut off. Each round it’s the same series of notes plus one. I never played this one much because it got so frustrating for me. I think it is great for practising harmonics once you finally get them.
These games are fun little distractions, but I preferred playing the songs. The Technique Challenges are designed to be a stepping stone for these games. Disappointingly there’s nothing bass specific. I also thought it was a bit strange that there’s no multiplayer component for the Guitarcade games, although your scores are shared online.
As you improve your scores, improve your rank and get all the medals in the technique challenges, you really feel that you are improving your actual guitar skills. There are beliefs that the game doesn’t improve your guitar skills, just your skills at the game…and I think it just improves both. I didn’t even know what harmonics were before this game, and it improved my palm muting technique drastically, as well as my speed. Guitar has been a hobby of mine that I would pick up and play, and then sometimes not play it for a long time. I never got to the stage where it became an actual skill that I could show off to everyone and confidently say that I play the instrument. Rocksmith has helped me greatly in motivating me to practise daily just by playing the game. Learning songs by tabs can be quite boring at times, so anyway to make the experience more interactive and fun is a plus in my books. The benefits will only be reaped if you actually put in the effort to play the game regularly.
I didn’t know how to play bass guitar, although my friend had shown me a few things. He lent me his bass so that I could play it in Rocksmith, and I can confidently say that the game has taught me to play bass guitar. My slap and pop technique needs a lot of working on, but I feel like I’m progressing very quickly and enjoying it too. Playing the game on guitar so much certainly helped, but I’m convinced that this game could teach anyone to learn guitar or bass.
Beginners who have never touched a guitar or bass in their life will definitely struggle more than the intermediate players. Most likely they have to look at the instrument to find the frets as well as the screen to see the notes, which can be quite difficult.
Another great value for money included in this game is the Amp Mode. This is literally a virtual guitar amp, where you can muck around with all the options available. When you play the game, you unlock new guitar, basses, pedals, cabinets and amps to help create the tones and effects you want in the Amp Mode. You can’t plug in a second instrument in unfortunately, so no jamming with friends.
If you’re thinking of inviting all your friends over for a Rocksmith party, thinking it’s the natural step up from Guitar Hero and Rock Band, I’d suggest that you’d think again. While Rocksmith does have multiplayer, the game is designed to be a single player experience. In fact, at times the game feels more like an interactive guitar teaching tool more than an actual game. This game is definitely a great example of a product made for a niche audience. Only those interested in playing guitar or bass should think of picking this up. I’m very pleased to say that those people will be very happy with what they get here.
The only multiplayer mode, aside from plugging in a microphone, is just playing along to the songs. You can do guitar against guitar or guitar against bass. I’m not sure if you can do two bass guitars up against each other. I haven’t had the chance to play with two guitars, but I played against my friend on bass guitar and it was pretty fun. Not Guitar Hero/Rock Band fun, at least it felt like a real jam.
One thing I like about Rocksmith is that unlike Guitar Hero and Rock Band, it looks as if there’s not going to be sequels and spin-offs released every year, which is what killed the plastic instrument game industry in 2009, just heaps of downloadable songs. If the Ps4 and Xbox 720 are coming, that would be fine to release a new instalment, but otherwise I’m happy with the game, as there is so much to do. Improvements that would be great are much more multiplayer options, more bass specific challenges and mini-games. The ability to jam with friends in the Amp Mode would be cool as well. A better soundtrack would also be great. The interface in the game can also be quite confusing. How about giving us the chance to intuitively write our own songs in the game?
I own the Playstation 3 version. From what I’ve read and experienced, the Ps3 version is the most flawed. I’ve experienced game freezing multiple times, causing me to restart the console. Also the loading times are fairly long, and there’s something wrong with the in-game store. Some of the DLC doesn’t show up for some reason. I can’t buy the Blink-182 pack, I can buy the songs separately but then that’s an extra $5 or so. Apparently the Xbox 360 version doesn’t have any of these problems, nor does the PC. If I could go back in time, I’d definitely pick up the 360 version. If you only have a Ps3, Rocksmith is still worth buying, we’ll have just have to hope they fix the issues up.
Overall, as a first effort, Rocksmith is a remarkable achievement. Anyone who is interested in playing guitar or bass or improving their skills should definitely give Rocksmith a buy. I think intermediate players will definitely get the most of the game. Complete beginners may struggle a bit but the extra work in will be worth it. Experts at the guitar may still enjoy the game, as you can learn the songs off it, so it would depend on how you like the soundtrack. There are a number of flaws, but I’ve been playing the game for months, and finally plugging in the bass added even more hours of gameplay. You’ll be playing it for a very long time if you want to benefit from it. If you’re not interested in playing guitar or bass, then there’s not really enough game for me warrant a recommendation, even if you love Guitar Hero or Rock Band. Rocksmith is more of an interactive teaching tool than a real rhythm game, but a very good one at that. I’m giving Rocksmith 4.5/5.